The field of Human-Computer Interaction in virtual environments represents a dynamic interdisciplinary area where advances in computer science, psychology and design converge to create immersive and ...
Perception in virtual environments (VEs) is an interdisciplinary field that examines how users interpret spatial information when interacting with computer-generated realities. Research in this area ...
To overcome issues associated with real-life testing, researchers successfully demonstrated the use of digital twin technology within robot simulation software in assessing a robot's suitability for ...
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Virtual reality emerges as a supportive space for self-disclosure, with nature settings ...
New Edith Cowan University (ECU) research suggests virtual reality (VR) may play a meaningful role in future mental-health ...
Advancements in computer technologies have enabled architects to model their designs with precision and detail. Augmented reality technologies have helped the industry leap ahead, giving practitioners ...
As immersive technologies – augmented, virtual and extended reality (AR, VR, XR) – and virtual environments mature, collaboration between and among gamers, researchers, designers, engineers, ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...
PICATINNY ARSENAL, N.J. - U.S. Army Soldiers are using gaming environments to work side-by-side with engineers at the U.S. Army Combat Capabilities Development Command Armaments Center at Picatinny ...
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