With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company’s Source 3D engine.
Raph Koster points us to a useful piece of kit: OGLE, the OpenGL Extractor, is a tool for extracting 3D models from OpenGL applications. By sitting between the application and the OpenGL library, OGLE ...
ive been flirting with the idea of trying to do some 3D programming with OpenGL (on a win platform). im a <I>complete</I> noob in this area so i would like some starting tips. ive done a little coding ...